After a lot of talking about different games that we would like to see remastered here at Gaming Respawn, some of us mentioned a certain spy named Sam Fisher. Tom Clancy's Splinter Cell is an award-winning series of stealth video games (and a very personal favorite of mine) published and developed by Ubisoft and Gameloft.
The first game in the series was published in 2002 together with her novels. Sam Fisher is a highly skilled agent in a fictional black ops division within the NSA known as the "Third Echelon". As a player, you control Fisher's movements to overcome his enemies in levels created with the Unreal Engine, with light and darkness as the gameplay elements that play a major role in the game.
Throughout the series, with the last entry, Splinter Cell: Blacklist, published in 2013, take Sam Fisher on a number of unforgettable missions around the world, from sneaking into a bank in Panama City to infiltrating the CIA itself. None Mission is too extreme for this hard-boiled spy. Along with various information before the start of each mission, you will also be given various options for your loadout to achieve your goal.
Gadgets and gizmos
An essential part of every agent's arsenal is, of course, a muted pistol, to which an EMP device for removing cameras, lasers, etc. is attached. You also get the SC-20K MAWS (Modular Assault Weapon System). There is a wide range of equipment, some of which are an EMP launcher, a smoke grenade launcher, a taser and a shotgun attachment, to name a few.
Now that we've all caught up, it's time to talk about why I personally think we need a new (or even revised) Splinter Cell game. I was an avid fan of stealth-based video games when I was young. My first introduction to the genre was a PlayStation One classic called Tenchu: Stealth Assassins. From then on, I discovered the wonders of Thief games on the PC, developed in 1998 by Looking Glass Studios and Eidos Interactive.
The latest release from Thief was in 2014 and was published by Eidos Montreal and developed by Square Enix.
My argument, why we need a new or revised Splinter Cell game, is all about one of the entries in the series and in my opinion is also the highlight of the Splinter Cell franchise … Splinter Cell: Chaos Theory!
Imagine that: the year is 2008…
The information war is at an all-time high: blackouts across the city, kidnapping of national defense systems and sabotage of the stock exchange. As the NSA's most elite Black Ops agent, Sam Fisher, your job is to infiltrate a number of locations and reach your goal in every possible way. As soon as I start playing, I immediately notice the improvements in basic gameplay as well as the introduction of Ragdoll physics (something I had never seen in a Splinter Cell game before).
They also refined the game's stealth mechanics, along with the lightbar that shows you how visible you are to your enemies. There is now also an acoustic monitor that measures how much noise Sam makes and the ambient noise around you. There had also been a massive improvement in enemy AI. In previous titles, once Sam left an area, the game searched the previous area for any unconscious or dead enemy in a well-lit location.
As you can imagine, an alarm would sound if a body was found. Now the bodies must be discovered by monitoring enemies or surveillance cameras for the alarm to go off. This way you can leave your body lying outside. And as long as you have removed all other NPCs and deactivated all cameras, no alarms will be triggered.
It is a trap!!
Alarms can still be triggered by being detected and cause enemies to become more alert and ready to fight. In contrast to its predecessors, the game no longer ends automatically if too many alarms are triggered. Even if you kill civilians or friendly games, you won't let your mission fail, although Lambert does NOT take this kind of behavior from his agents too kindly. So expect a damn good verbal punishment from him if you do.
Their arsenal of espionage equipment has been expanded with a new expansion: a combat knife. This knife can be used in several ways, from killing enemies to questioning. It can also be used in the environment, for example for piercing gas tanks or cutting holes in tents.
New toys, nice !!
In addition to the very versatile combat knife, Mr. Fisher has also added some new moves to his melee skills. As an extension to be able to shoot headfirst, he can now choke or unsuspect any unsuspecting enemy who might run under him. You can drag people over railings while hanging on a ledge, and you can throw bodies over cliffs or off buildings.
You can even throw bodies at other guards; The possibilities are endless. One thing I didn't like was the fact that they took the opportunity to shoot corners. However, this was countered with a shoulder switch method.
It's dangerous to go alone, take that!
Before each excursion, Sam receives three different charging options: Redding's recommendation, attack and stealth. Redding's recommendation offers you a balanced workload and prefers a neutral approach. An attack, as you can imagine, gives you a lot of ammunition for your pistol and SC-20K rifle, but sacrifices your non-lethal ammunition and tactical equipment.
Stealth is the opposite: many non-lethal devices with the disadvantage that they have little lethal ammunition for your weapons. Be sure to review all of the information before choosing the right loadout for the mission. But all of this would be nothing without the look of the game. The enormous improvement in the graphics really offers you an impressive playthrough.
To enjoy the view?
From the wind blowing through the grass to the raindrops on your face. The versatile use of light and darkness really gives you a truly impressive experience. There is also no wrong way to accomplish your mission, so the opportunity for a series of playthroughs is great.
There really isn't a single bad word I can say about this game. It has everything you could want from a stealth game and more. For me, this series of games has defined the genre as a whole and will always have a place in my heart. But it also set my expectations extremely high when a new game was announced at some point.
And that's why I think we have to earn a new splinter cell. For me, it's not just a game, it's a way of life. So, come on, Ubisoft and YES, I'm looking at you too, Gameloft, help a brother / lifelong fan out …
Create a new splinter cell
Don't be a fool
(embed) https://www.youtube.com/watch?v=znF080EcIFo (/ embed)